Challenges
For all of us, this was the biggest group that we've made a game with. I was personally responsible for organizing the programming team of 3 people. Programming had the challenging task of making a physics-based game where the main character is connected to a magnetizable ball.
Post Mortem
Everyone on our team was amazing and went above the expectations set for them. Our surprisingly high teamwork was definitely a huge factor in the high production quality. The biggest factors for teamwork were our producer, trust in our teammates, and the variety of ways to communicate. Overall, I learned how to successfully work in a large group.
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