Challenges
We needed to create 5 different enemies with different behaviors, which was challenging not only from a programming perspective but for our artist too. We also needed 5 different memories with distinct backgrounds and stories. The memories and the main game were different enough that it was like creating 2 different games.
Post Mortem
The game turned out alright, we got in most of what we wanted, and it created a scary atmosphere. I'm impressed by the enemy AIs that I was able to create, and I am happy with what I created. There was, however, a definite overflow of work from other classes for our group, so we were always behind where we wanted to be.
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