Challenges
We made this game for a game jam in 10 days. In that jam, we were only allowed to use 3 buttons for input (after we added optional mouse input). I made my first complicated AI in this game. Furthermore, balancing was exceptionally challenging because any changes to enemies also change your skeletons.
Post Mortem
I'm proud of what we were able to accomplish. For the jam, we finished what we wanted, but after, we couldn't complete the game due to school, so it got delayed more than it should've. I learned a lot about how complicated AIs work and what to do next time.
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Unity
Our Name is the Stars