Challenges
We needed to make multiple levels and an interactive tutorial in a relatively small amount of time. We needed to make a shop, 12 unique ghosts with dialogue, different maps, and an item generation system. Additionally, we needed art for each flower’s growth stages and the ghosts' different moods.
Post Mortem
The game turned out well, and the UI I made turned out much better than I expected. The shop gave me much more trouble than it should’ve, but everything else went smoothly for me and everyone else. The ghosts are all interesting and have unique personalities, so they are hard to forget. Our group worked well together, and the end result shows it.
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