Challenges
This was the first game most of us (including me) made in Unity. Consequently, we were unsure how to do almost anything, so planning for the game was difficult. Additionally, splitting tasks between 5 people was hard when we were inexperienced. Finally, our game had multiple endings with different playstyles, so we had more work.
Post Mortem
I am very happy with how it turned out. It's a Whack-A-Mole that is more interesting than the original. Other than learning a lot of programming, we learned how to work with each other and the general process of making games. The only thing we could've done better is make it obvious you can hit the machine.
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